About this Course
Construct Wireframes and Low-Constancy Prototypes is the third course in a certificates program that may equip you with the abilities you must apply to entry-level jobs in consumer expertise (UX) design. On this course, you’ll proceed to design a cellular app to your skilled UX portfolio. You’ll begin by creating storyboards and getting acquainted with the fundamentals of drawing. Then, you’ll create paper wireframes and digital wireframes utilizing the design device Figma. You’ll additionally create a paper prototype and a digital low-fidelity prototype in Figma.
WHAT YOU WILL LEARN
Create storyboards to give you concepts about options to consumer wants.
Create wireframes on paper and digitally within the design device Figma.
Construct paper prototypes to create interactive designs.
Design low-fidelity prototypes in Figma.
SKILLS YOU WILL GAIN
- Person Expertise (UX)
- UX Analysis
- Wireframe
- Prototype
- Person Expertise Design (UXD)
Syllabus – What you’ll be taught from this course
9 hours to finish
Storyboarding and wireframing
Welcome to the world of wireframes! You’ll begin by studying how one can use analysis findings to tell ideation throughout the design course of. Subsequent, you’ll create two forms of storyboards: large image and close-up. Then, you’ll draw your first wireframes, and also you’ll discover the advantages of wireframing. Remember the fact that at this level within the design course of, you need to have numerous concepts for designs that handle actual consumer wants. You wish to refine these concepts, and wireframing may help you try this.
6 hours to finish
Creating paper and digital wireframes
That is an action-packed a part of the course the place you’ll draw wireframes for a cellular app! First, you’ll draw numerous wireframes on paper. Then, you’ll transition to digital wireframes within the design device Figma. You’ll even be taught straight from Figma about how one can greatest use their device. Lastly, you’ll apply Gestalt Rules, like similarity, proximity, and customary area, to your wireframes.
8 hours to finish
Constructing low-fidelity prototypes
You’ve gone by way of the primary three phases of the design course of: empathize, outline, and ideate. Now, you’ll enter the fourth stage of the design course of: prototype. First, you’ll create a paper prototype of your cellular app. Then, you’ll transition to a digital low-fidelity prototype in Figma. As well as, you’ll discover methods to acknowledge potential bias in your designs and discover ways to keep away from misleading patterns.
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