About this Course
This design-centric course examines the broad query of what an interface is and what position a designer performs in making a consumer interface. Studying methods to design and articulate which means utilizing colour, kind, and imagery is important to creating interfaces perform clearly and seamlessly. By way of a collection of lectures and visible workouts, you’ll concentrate on the various particular person parts and elements that make up the skillset of an interface designer. By the top of this course, it is possible for you to to explain the important thing formal parts of clear, constant, and intuitive UI design, and apply your discovered expertise to the design of a static screen-based interface.
SKILLS YOU WILL GAIN
- Person Interface Design (UI Design)
- Person Expertise (UX)
- Graphic Design
Syllabus – What you’ll study from this course
1 hour to finish
Course and Specialization Overview
Welcome! On this first module I’ll summarize the assignments and expectations of this course, in addition to the UI/UX Design Specialization.
2 hours to finish
What IS a consumer interface anyway?
On this first week we’ll take a look at some primary broad ideas and contexts for consumer interfaces, taking a look at examples each on and off-screen. We are going to take a look at primary rules of interplay idea, talk about the connection between UI and UX, and look at the connection between coding and designing. We are going to talk about the roles of performance and aesthetics in interface design and description a “form-first” philosophy to consumer interface design. This week will concentrate on background info and terminology and provides you with the context and vocabulary mandatory earlier than you begin making nice interfaces!
4 hours to finish
Formal Parts of Interface Design
This week we’re going to look at the varied formal parts that make up an interface. We’ll begin out with the bigger questions of content material, context and viewers that body any UI/UX mission. In different phrases: What’s it? Who’s it for? And, the place does it reside? And we’ll take a look at the large image of general design course, what’s also known as “feel and appear”. From there we’ll go into element of how the essential elements of how visible design works within the context of interface design: language, form, colour, imagery, typography, and icons. These areas would be the formal constructing blocks you’ll use to create the extra advanced visible construction of a screen-based consumer interface.
5 hours to finish
Energetic Parts of Interface Design
This week we’re going to take our static interface parts and start to consider how a consumer interacts with them. In different phrases, methods to deliver these parts a stage nearer to having a life on the display. We’ll be taking a look at navigational conventions, akin to menus, buttons, and icons in several states. Our focus will transfer from what the graphic interface appears to be like like, to incorporate the way it works and the way it responds to the consumer. By including interactivity to our static designs, the concept is to assume extra deeply concerning the position the designer performs in shaping a consumer’s interactive expertise.
5 hours to finish
Composing the Parts of Interface Design
This week we’re going to take our particular person interface elements and see what occurs after we attempt to put them collectively right into a extra advanced construction. We’ll be taking a look at methods to get our elements to work harmoniously as a household, determining how hierarchy works within the interface, and discussing conventions and expectations of up to date interface design. We’ll even be analyzing methods to navigate to totally different screens and methods to construct visible relationships between totally different sorts of content material inside a single website. Lastly, we’ll be discussing totally different platforms, methods to create variable content material for various display sizes, and taking a look at methods to set up advanced our bodies of content material into user-friendly constructions.
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